I'm sorry, just real quick. How do you feel about inanimate objects
with facial expressions? Oh? I see, hmmkay. Well that's good, by all means then,
continue reading.
Looks like another major publisher is going to give this whole dollar
sale thing a shot. Ngmoco's popular award winning stacking game, Topple 2,
went on sale for a buck today. The game debuted back in March for $2.99
and always seems to be on the tips of everyone's tongue.
For those
unfamiliar with Topple 2 or the original Topple (no longer available)
the game is in essence, a shape stacking game. You try to make the
tallest stack possible without tipping it over. Within that basic
gameplay mechanic though there are several additional ways to play. For instance stack attack pits you against a friend in real time to see who can create the biggest tower first, then there's upside-down mode where it inverts the games gravity. If you were a bit reluctant to give Topple 2 a try before
here's your chance to get in where you fit in for only a dollar. Its
iTunes page gives no indication on when this sale might end, so you
might want to do it sooner than later.
Hooray for second chances! Mobigame's
award winning title Edge , originally released last February, has made
its way back to the app store after a brief absence. To make a long
story short, a trademark dispute with video game magazine Edge was
brought to attention and the game was temporarily pulled. Things have
finally cleared up and the title is now back online for download as of
late last week. The pleasure of giving Edge a new lease on life will
cost you the same as it did before, $4.99.
If you haven't given Edge a shot you're really in for a treat. Think of like a newer, fresher, moderner, awesomer, cubified
version of Marble Madness. You're in control of a color shifting cube
trying to make it's way through some very clever and complex courses.
The guys are Mobigames
took the whole cubed course puzzler almost as far as they could
possibly take it. You'll frequently smile (and curse) with some of theingenious pitfalls they managed to muster for you and your 6 sided friend. The production values are top notch, it handles great and there is little else like it currently available on the app store. At a current 4 star average user review on iTunes the people have spoken, Edge is great.
When Eliss ($2.99) was released last March I welcomed it with open arms. There
really wasn't anything else like it in the app store and there still
isn't. From the first time I laid eyes on it I was immediately drawn
in. Not only does it fully commit to a retro, minimalist vision but you
also get the sense that there was something of an auteur behind it's
creation. Sure enough there was and his name is Steph
Thirion. Steph's style is an aggregate of inspiration ranging from vector graphics, minimalist pixel art and modern graphic
design aesthetics.
Eliss has more than just style going for it though. The gameplay is also worthy of a pat on the back. Thirion describes the gameplay as the following..
Your job is to keep up
harmony in an odd universe made of blendable planets. Touch-control
multiple planets at once, join them together into giant orbs or split
them up into countless dwarf planets, and match their size with the
squeesars. Wipe off the stardust, resist to the attraction of the
vortex and other space phenomena, and slow down the passage of time.
Eliss Lite was released last week and I urge anyone who is looking for
something a little different from the conventional app store offerings
to give it a go.
Who knew this whole "guide and avoid" genre would be so popular, eh? Firemint
released Flight Control last March and has since amassed a rather large and
hardcore following of would-be aviators. The sweet spot was hit rather
precisely: It delivered a fresh experience that was easy to grasp, the gameplay
bordered on infinite re-playability, it was pleasant on the eyes and to
top it off the price was right at only a buck.
While Flight Control has
tanned under the brilliant glow of praise over the last few months Imangi
Studios has been in hiding (in what one can only assume is a dusty,
poorly lit basement -- void of any such glow) brewing their own aquatic
version of the game. And can you blame them? What developer doesn't want to bask under the warm rays of acclaim and be hand-fed grapes by masses of beautiful people? Has Imangi Studios managed to accomplished such a lofty task? Are they one step closer to greatness? Or is their newest title (pun alert!) full of leaks?
Harbor Master (99 cents) follows the same basic gameplay
as Flight Control. Units (in this case boats) will propel their way into the harbor and
it's your job to draw the path they'll follow to get docked (and subsequently unload their cargo). After a brief minute there will be several boats in the harbor at once and it's your duty as an honorable captain to correct paths as needed to avoid collisions.
In Harbor Master you'll come
across three different types of boats. One boat is small, moves quickly
but only carries one unit of cargo. There's a slower one that carries
two and an even larger, slower vessel that carries three units. On top
of their varying speeds the boats with more cargo take longer to unload
once docked. This adds an extra level of timed gameplay
that I find to be the most enjoyable part of the game. You're constantly trying to calculate
if a boat can make it into a dock as soon as you can but with allowing enough time to let the parked one
leave.
Narrowly avoiding a collision as you bring one boat in and one boat out
with no time wasted in between has been the most rewarding part of
Harbor Master.
As far as presentation goes Harbor Master, I
feel, has a small leg up on Flight Control. The differences aren't too
significant but overall the graphics are a bit cleaner, less cluttered
and have a nice polish behind it. Having said that it would have been
great to have seen art direction with a little more personality. That's more of an "in a perfect world" wish than suggesting something is wrong. On a technical level the visuals are fantastic and get the job done. Even the
audio I favor slightly more, from the tune that plays in the background to the "line complete" chim. Everything looks, and sounds, right.
Harbor Master is a worth while contender that
deserves to be up there in the ranks with Flight Control. While the
changes aren't drastic they are incremental enough that fans of the
genre should take notice. It's the little differences that will have me
coming back and enjoying it time and time again.
Buka, released at the end of last month, had completely flown under my radar. Among the seemingly incalculable amount of games that are released on a weekly basis it had somehow slipped through the cracks. A shocker, right? In fact, up until yesterday I was unaware of it entirely. Hexage, Buka's creators, decided to release a lite version of the game and if it weren't for that I may have never come across it. Buka was the definition of a pleasant surprise. It's charming, looks great and, most importantly, is a delight to play.
In Buka you control a lovable blue ball who is trying to reach 'The Happy Place'. Along the way you encounter a number of foes that are trying to keep you from getting to your destination. You're able to control your character by dragging it across the screen, albeit very slowly and with some float behind it. Not only can you dodge foes by dragging yourself to safe areas you can also tap the screen, charge a "pulse" and send it flying into the enemies direction. Depending on the enemy they will either disintegrate or break into a few different (harmful) pieces. Among the harmful pieces, however, you'll come across green bits of health which will come in handy should you rub up against a baddy.
I found the lite version of Buka to be a nice little treat I previously knew nothing about. If you've got a spare minute be sure and give it a shot. And if you've found yourself wanting more you can pick up the full version for only a buck .