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Aww shucks, homemade Rolando 2 plushies.

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Cute, eh? I know a good thing when I see it and this, my friends, is a good thing. Lousia Giffard went ahead and made some Rolando 2 plushies as a homemade gift for her brother's birthday and the results are just too awesome too ignore. Head on over to her blog and check out the rest. 

 

 

Video blogging iPhone game development with Streaming Colour Studios

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I always love taking a peak behind the scenes of any creative process. Director's commentary? Yup. Developer interviews? Uh huh. Video blogging the creation of an iPhone game? Yes please. Owen Goss of Streaming Colour Studios, the studio behind Dapple ($1.99), has decided to video blog the entire process of developing an iPhone game from concept to completion. It's been about 8 days since he started his new project and he's already gotten two video entries under his belt. So far I'm really enjoying the series and am looking forward to seeing the game develop in front of our eyes. For more information on Streaming Colour Studios head on over to their official site or you can follow Owen via Twitter. 

Streaming Colour Vlog - Episode 1

Streaming Colour Vlog - Episode 2

 

Suspiciously Similar: Call to Arms vs. World of Warcraft


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Suspiciously Similar is a new feature where Astrosaurus looks at an iPhone game that is shamelessly inspired by an already existing game. Sometimes they're blatant, sometimes they're not, either way we get a huge kick out of seeing these land in the App Store.

 

Welcome to the first Suspiciously Similar! It feels like everyday I'll see a game come out in the App Store that is audaciously close to an already existing franchise. Whether it be the art, the name or how the game plays. I've even seen on more than one occasion developers lift art assets straight out of existing games and use it as their own. Sometimes they try to be sneaky, other times they couldn't care less. I've seen dozens of these in the Land of Apps and figured I might as well share with you some of the better examples as I come across them. Have an example? Drop me a line!  

 

[Call to Arms vs. World of Warcraft]

 

Call To Arms or "Call to Arms - Real MMO" as their iTunes page reads is an online MMO. Unfortunately I had some difficulty getting to that whole "online" thing the game is focused around. Every time I tried to connect to the server it gave me a vague error and told me to try again. I quickly shrugged off not being able to play with "thousands of players from all over the world" and pressed forward. While I can't speak about how the the game actually plays but I can speak of their artwork. It's trying to be World of Warcraft. Badly. They're pretty shameless in their attempt to somehow lure would be WoW fans into picking up their title with similar art.  

 

Let's start with their title screen, specifically the Call to Arms logo both of the characters are trying to swat:

 

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While it's not identical you can't help but notice the similarities, my favorite of which is the little frozen icicles they copied from the Wrath of the Lich King logo. Kids are hip to wintery shit these days, right? By the way, why does the humans legs transform and become part of the ground? It's no wonder he's a little ornery. 


Call to Arms did something pretty drastic and divided their game up into two factions, the Humans and the Orcs. Novel, eh? Check out their Human crest along side with WoW's alliance crest:

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Yup. You've the got wings, the crossed weapons, a shield and even a lion head as the focal point. What they DIDN'T do, however, is stick with gold... instead they went with silver. 


Oh yeah, and where on earth did they get the idea for that sweet icon of theirs? 

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Oh Call to Arms, you silly goose! You didn't even try on this one. Ah well, it's not the artwork but the quality of the game that's important right? Right???

 

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Price point debate: 5 bucks the new max?

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When Apple's App Store launched a year ago there were a lot of unknowns and since then we've been surprised a number of times. When the App Store launched a year ago a lot of premium apps went for $9.99. Slowly but surely ever since then games have gotten cheaper and cheaper. Game like Firemints Flight Control launch and remain at 99¢ ensuring that anyone who is even remotely interested in trying the game has the ability to buy it without putting much resistance. It seems like it's almost customary now to launch at an introductory price of just a buck or two and then raise it once it's been out for a while.

 

See the rest of the story after the jump...

 

Read more...
 

The ultimate iPhone tower defense guide: Listed, compared, categorized.

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Camzy from the Touch Arcade forums has put together what he calls "The Ultimate Tower Defense Guide". It basically lists every tower defense games he's aware of and compares them all together. It goes over whether or not a game is a fixed path or open field, how many maps/levels there are, special or unique features, global high scores, etc. There are so many tower defense games out there that having a guide like this around will serve to be pretty handy to a lot of you out there.

Are their any games missing? Head on over to the original thread and help contribute! They are openly looking for people to add to the list if anything has flown under the rader. If the tower defense genre keeps on growing the way it is this guide is going to be a monster several months down the line. Enjoy!

[see the full size version here!]

 
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