Chalk this one up in the 'ultra bummer' category. Manomio,
the folks who brought you Flashback, were on the cusp of delivering a
pretty snazzy fully licensed Commodore 64 emulator to the iPhone. One
look at the screen shots and you can tell they put some time into it,
over a year in fact. All was going well until that whole 'Apple
approval process began'. Manomio's app was ultimately denied access to sell on the app store. The rejection email reads as follows:
Thank you for submitting C64 1.0 to the App Store. We've reviewed C64
1.0 and determined that we cannot post this version of your iPhone
application to the App Store because it violates the iPhone SDK
Agreement; "3.3.2 An Application may not itself install or launch other
executable code by any means, including without limitation through the
use of a plug-in architecture, calling other frameworks, other APIs or
otherwise. No interpreted code may be downloaded and used in an
Application except for code that is interpreted and run by Apple's
Published APIs and built-in interpreter(s).
Brian Lyscarz, Manomio's
CEO, notes that a few apps already available on the app store do the
same thing they got rejected for. They're planning on getting in touch
with Apple to see if there isn't anything they can do to reverse the
decision. Steve, if you're reading this do us a solid and get this
thing approved. Please?
Wild West Pinball has gotten a major reduction in price today. The pinball simulation started off at $2.99, then it went to $1.99 and starting today you can get your filthy paws on it for the low, low price of nothing. While its page on iTunes doesn't indicate an end date to the sale we can only assume this is only for a limited time, naturally.
I bought the game a while back and was fairly impressed with how the physics of the pinball handled, its overall presentation and the execution of its theme. It also features online leaderboards and some pretty solid audio to boot. While I didn't think it was a must-have title before the "free-waves" it's currently emitting all over the app store bumps it into that category. I encourage you to pick it up while you can and have some fun on someone elses tab.
FEATURES:
- full hi-res 3D graphics
- 40 fps of speed
- camera effects
- realistic physics
- natural sounds
- easy controls
- live scoring table
- live Gameprom's news CONTROLS:
Tap ANYWHERE on the left side of screen to control the left flipper and ANYWHERE on the right side to control the right flipper. Shake your iPhone for shaking pinball table. Also you can tap on “electronic caption” for pause/unpause.
If style and presentation could kill then Media Tonic would be death himself. You may know these lads as the guys who brought you last year's entertaining DIY surgery game Amateur Surgeon. Media Tonic has just released info on their latest iPhone effort Must. Eat. Birds. The artwork alone makes me want to play this game and having it debut (at an unknown time) for a mere 99 cents it's a no brainer for me come launch day. Rather than attempt to explain the game myself I'll let you take a gander on your own merits:
Fact: Any game featuring a Japanese game show host screaming "MAXIMUM BAKERY!" has a higher chance of success than games that do not. If you'd like to see the trailer at a slightly better resolution as well as a bunch of artwork from the game it's worth checking out it's official site: www.musteatbirds.com
Media Tonic explains the game as the following:
An innocent monster's glorious spread of sponges is under imminent threat from a parachuting avian invasion - they've come for the cake and they don't intend to share. Only you can save the day!
Fire Nomster at the greedy birds using his hastily constructed catapult and defend your sweet treats down to the last crumb. With nine mission stages, four challenge stages, individual achievements and a whole cast of Battenburg snaffling birds, Must. Eat. Birds is bursting with goodness, and value for money.